A downloadable Winston for Windows

Download NowName your own price

This is my first ever game in Unity, and my first ever entry into a Game Jam (so please be gentle!) - Going from zero experience to a playable game in Unity in a month IS my moonshot :P


It is not known how or why Winston came to be stuck on the moon, but he's there and somehow breathing without a suit.  He's already doing great; but he needs your help.

Your mission, should you be inclined to engage, is to bring him home.

As this is my first Unity game, and we only had a month for the jam; there are only two levels. Sorry; I might have spent a few days just on cat legs... oops.

In Level one you must find the parts required to build Winston's Return Vehicle.  It doesn't go exactly to plan, as you'll discover.  Once assembled, use the return vehicle to get home.

In Level two you will navigate the expanse between the moon and Earth; you will be required to pass through security and avoid death. My advice to you is to just keep moving.


You only get one life, so live it well!

Winston is based on a real cat who was awesome and is missed; he's not  dead, but was instead stolen slowly by another family. cos people do that now -_-


UPDATE:

Fixed some bugs kindly pointed out to me by kreivi!

  • Added a MAP so you can find the parts more easily (not exactly a bug but certainly useful :P)
  • 'Quit' triggering by itself (hard to reproduce, I think I got it though; used the same fix I used when 'respawn' also seemed to trigger on it's own)
  • Brightness toned down - I was aiming for "what the sun would be like without Earth's atmosphere" but it was just too bright.
  • Audio issues - again, another one that's hard to reproduce, so what I did was just pull the MP3s into Audacity, reduced the envelope size then exported to WAV - A quick playthrough suggests it's fixed - fingers crossed!

Big thanks to kreivi for the free playtesting!

Download

Download NowName your own price

Click download now to get access to the following files:

Winston.zip 147 MB

Comments

Log in with itch.io to leave a comment.

Couple of things I did notice on my run (couldn't complete first level :\):

- It kicked me into main menu once without me pressing the button from escape menu

- The brightness of moon surface is little much when spending time looking around for the objects

- Music started to sound like cat meowing after a while which fits the theme of the game though :D

Other than that it was a nice game and the amount of 3D models seems like you've put a lot of effort into it. Good job.

Sorry about Winston that's a bummer.

(2 edits)

Thank you for the feedback :)


I should probably tone down the brightness a bit, I was trying to simulate "the intensity of the sun if it wasn't passing through an atmosphere"


Not sure why you got kicked out though, that's a new one :/ - I'll do some tests, I'm wondering if it's activating the button even when the menu isn't there, as I don't actually enable/disable the UI, but make it visible/invisible - technically the button is still there all the time, but just not always visible :p 

- Can I ask... when you got kicked, did the screen fade to black, or was it instant? (if i know whether it faded to black or not, I'll know if the button mechanism did actually trigger or if it was just a crash)


The music I noticed seems to degrade over time, not sure what's going on there, seems to be a unity thing cos it played fine when I listened to it raw. I think I'll need to spend some time playing with the audio setup in Unity; it's quite expansive and has a lot of options.


Really appreciate the feedback though, it's not easy to get feedback like this!


The parts are:


In the water cave, space station, habitation module, behind the water cave (there's a "moon landing" diorama there) and in a roofless cave immediately to the left of the spawn point.

Screen faded to black so I might've hit that exit button by accident (I forgot some of the controls and was pressing mouse button).

Okay I think I missed the roofless cave from the parts.

I have (hopefully) fixed these issues.


I also added a map with Xs to mark the spots where the parts are.


Thank you for your help :)